This is my first personal 3D character. The goal was to develop this project to learn more about anatomy and photorealism applying acquired knowledge. Many things to improve, but happy with the final result. Hand sculpted in ZBrush. Modeling and retopology done with Maya and Wrap. Textured in Mari and Photoshop. Texturing XYZ maps were used for the base and the fine details of the skin. Hair in XGen. Marvelous Designer for the jacket. Rendered inside Arnold using ACES color space. Compo in Nuke.
Look-Dev test of the skin.